const animals = {
'🐭': '🐁',
'🐶': '🐕',
'🐷': '🐖',
'🐮': '🐄',
'🐯': '🐅',
'🐔': '🐓',
'🐵': '🐒',
'🐲': '🐉',
'🐴': '🐎',
'🐰': '🐇',
}
const dom = {
wholeBody: document.querySelector('.whole-body'),
bingo: document.querySelector('.bingo'),
again: document.querySelector('.again'),
faces: Array.from(document.querySelectorAll('.face')),
slider: document.querySelector('.slider'),
}
let options = []
let answer = []
let canSelect = false
function newGame() {
dom.bingo.style.visibility = 'hidden'
shuffle()
dom.slider.style.left = '0px'
canSelect = true
}
function shuffle() {
options = _.slice(_.shuffle(_.entries(animals)), -5)
answer = _.sample(_.slice(options, -4))
dom.faces.forEach((face, i) => {
face.innerText = options[i][0]
})
dom.wholeBody.innerText = answer[1]
}
function select(e) {
if (!canSelect) return;
let position = _.findIndex(options, x => x[0] == e.target.innerText)
dom.slider.style.left = (25 + 60) * position + 'px'
if(animals[e.target.innerText] == answer[1]) {
canSelect = false
dom.bingo.style.visibility = 'visible'
}
}
function init() {
dom.faces.forEach(face => {
face.addEventListener('click', select)
})
dom.again.addEventListener('click', newGame)
newGame()
}
window.onload = init