import React from "react"
import Die from "./Die"
import {nanoid} from "nanoid"
import Confetti from "react-confetti"
export default function App() {
const [dice, setDice] = React.useState(allNewDice())
const [tenzies, setTenzies] = React.useState(false)
React.useEffect(() => {
const allHeld = dice.every(die => die.isHeld)
const firstValue = dice[0].value
const allSameValue = dice.every(die => die.value === firstValue)
if (allHeld && allSameValue) {
setTenzies(true)
}
}, [dice])
function generateNewDie() {
return {
value: Math.ceil(Math.random() * 6),
isHeld: false,
id: nanoid()
}
}
function allNewDice() {
const newDice = []
for (let i = 0; i < 10; i++) {
newDice.push(generateNewDie())
}
return newDice
}
function rollDice() {
if(!tenzies) {
setDice(oldDice => oldDice.map(die => {
return die.isHeld ?
die :
generateNewDie()
}))
} else {
setTenzies(false)
setDice(allNewDice())
}
}
function holdDice(id) {
setDice(oldDice => oldDice.map(die => {
return die.id === id ?
{...die, isHeld: !die.isHeld} :
die
}))
}
const diceElements = dice.map(die => (
<Die
key={die.id}
value={die.value}
isHeld={die.isHeld}
holdDice={() => holdDice(die.id)}
/>
))
return (
<main>
{tenzies && <Confetti />}
<h1 className="title">Tenzies</h1>
<p className="instructions">Roll until all dice are the same.
Click each die to freeze it at its current value between rolls.</p>
<div className="dice-container">
{diceElements}
</div>
<button
className="roll-dice"
onClick={rollDice}
>
{tenzies ? "New Game" : "Roll"}
</button>
</main>
)
}