import React from "react"
import Die from "./Die"
import {nanoid} from "nanoid"
export default function App() {
const [dice, setDice] = React.useState(allNewDice())
/**
* Challenge:
* 1. Add new state called `tenzies`, default to false. It
* represents whether the user has won the game yet or not.
* 2. Add an effect that runs every time the `dice` state array
* changes. For now, just console.log("Dice state changed").
*/
function generateNewDie() {
return {
value: Math.ceil(Math.random() * 6),
isHeld: false,
id: nanoid()
}
}
function allNewDice() {
const newDice = []
for (let i = 0; i < 10; i++) {
newDice.push(generateNewDie())
}
return newDice
}
function rollDice() {
setDice(oldDice => oldDice.map(die => {
return die.isHeld ?
die :
generateNewDie()
}))
}
function holdDice(id) {
setDice(oldDice => oldDice.map(die => {
return die.id === id ?
{...die, isHeld: !die.isHeld} :
die
}))
}
const diceElements = dice.map(die => (
<Die
key={die.id}
value={die.value}
isHeld={die.isHeld}
holdDice={() => holdDice(die.id)}
/>
))
return (
<main>
<h1 className="title">Tenzies</h1>
<p className="instructions">Roll until all dice are the same. Click each die to freeze
it at its current value between rolls.</p>
<div className="dice-container">
{diceElements}
</div>
<button className="roll-dice" onClick={rollDice}>Roll</button>
</main>
)
}